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KeyShot Technical Specifications

 

Architecture

CPU based
Parallel architecture with full support for multi-core and hyper-threaded systems
Near linear performance scale with additional CPUs
Utilization of GPU for rendering effects
No special graphics card needed
Support for PC and Mac
PRO: Stereo viewing

 

Supported 3D file formats

ALIAS 2015 and prior
AutoCAD (DWG/DXF)
CATIA v5/6
Creo 2.0 and prior
Inventor 2015 and prior
Maya 2015 and prior (needs to be licensed)
NX 9 and prior
Pro/ENGINEER Wildfire 2 – 5
Rhinoceros 5 and prior
SketchUp 2014 and prior
Solid Edge ST6 and prior
SolidWorks 2014 and prior
IGES
JT
STEP AP203/214
OBJ
Parasolid
FBX including part/camera animation
3DS
STL
Alembic
Collada

 

Plugins w/ LiveLinking (PC Only)

PTC Creo 2.0 and prior
Pro/ENGINEER Wildfire 4 – 5
SolidWorks 2011 – 2014
Rhinoceros 5 and prior
SketchUp 7, 8 & 2013, 2014 (no LiveLinking)
3DS Max 2011 – 2015 (no LiveLinking)
Solid Edge ST6
SpaceClaim
IronCAD 2014
Delcam ArtCAM
Delcam Shoemaker Pro
Delcam PowerSHAPE
Geomagic Design
SolidThinking Evolve

 

Image types - input

JPEG
TIFF with alpha channel (8 bit)
PNG
TARGA
HDR
EXR
HDZ (KeyShot proprietary HDRI)

 

Image types - output

4.1M pixel output resolution
PRO: Unlimited output resolution
Interactive render output window with zoom and image editing capabilities
JPEG
PNG
TIFF with alpha channel (8 bit/32bit)
EXR (32 bit)
AVI, Quicktime, Flash (PC) for animations
PRO: Output to OBJ
PRO: Output to STL
PRO: Output to ZPR

 

Image Composition

Realtime bloom effect
Vignetting
Solid color background
Combination of 3D scene with 2D photograph
Brightness and gamma control
Ground shadow color adjustment

 

What's included:

500+ predefined materials including texture and bump maps
50+ lighting environments
Access to Keyshot Cloud
Quick start guide
Hotkey list
Manual

 

Offline rendering features

Realtime render mode
Gaussian blur for image smoothing
Alpha channel output
PRO: Render passes including layers
PRO: Batch rendering (render queue)
PRO: Simultaneous realtime and offline rendering
PRO: Turntable animation rendering
PRO: Region rendering
Optional: Network rendering

 

Realtime raytracing features

Progressive global illumination
Multi-core photon mapping
Adaptive material sampling
Dynamic lighting core
Realtime subsurface scattering
PRO: Raytracing of NURBS

 

Texturing, bump mapping and labeling

Dynamic texture mapping and control
Image based bump mapping with interactive height control
Normal mapping
Support for opacity maps
Specular mapping
Interactive label placement
Procedural texture mapping

 

Scientifically accurate materials

True physics based materials
Subsurface scattering
Adjustable IOR
Dispersion
Interactive color adjustment with support for Pantone®, RAL®, CIE Lab
Roughness/gloss control
Multi-layer materials
Light-emitting materials
Support for AXALTA (DuPont®) paints
Mold-Tech material with accurate scaling

 

Real world lighting and editing

Image based lighting using high dynamic range images (HDRI)
Brightness and contrast control
Envrionment rotation and height adjustment
PRO: Saturation and hue adjustment
PRO: Tilt and blur
PRO: Innovative pin system for adding lights with realtime feedback
PRO: Sun/Sky generator

 

Camera controls

Full interactive camera control including tumble, pan, dolly and twist
Numerical control using spherical or absolute coordinate
Interactive focal length

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